Portfolio
Veronica Knoblauch (formally Mack)
B.A in Animation - Lipscomb University, 2020-2024
Thank you for checking out my portfolio website! My name is Veronica Knoblauch, (madien: Mack) I'm based in Raleigh, NC and I graduated from Lipscomb University, Nashville TN with BA in Animation and a minor in Business as Mission in May 2024.
My concentration was in CG - including environmental modeling, hard surface texturing, CG animation and game design.
My experience in the field includes a 6 month internship with T'SarE Entertainment Media - I worked as an Intern for Environmental Modeling and Texture work for their first video game.
I've also worked on a total of 3 student films and 1 personal project during my time at college. My roles included:
CG Animator,
3D Environmental Artist,
Unreal Engine Set Dressing/Layout,
Texture Artist
Thanks for checking out my page!
(I've gone by my nickname, "Kaylee," most of my life, so if you see some credits with that name, that's why!)
"Among Us" Character Animation
Animated and Rigged by me
Textures and Model not owned by me.
Reels
During the production of "Media Maddess" (director & producer; Aurora Lijestrand) I viewed 2D storyboard animatics and converted them into multiple moving 3D shots. Completed using Autodesk Maya. I also was a texture artist for a few of the props utilizing Substance Painter. *2D animation overlay was not done by me*
Models created in Autodesk Maya and Blender for T'Sare Entertainment during 6 month internship. Additional programs used include Adobe Photoshop, Substance Painter and Blender. *More models to be included soon*
2D Animation Work + Additional Skills
In college, I learned how to use programs such as Toonboon Harmony and Storyboard Pro
Models created for Unannounced TV Series, directed and produced by Rachel White,
Concept Artist: Kristen Breshears
I'm honored to be part of the early production process of an unannounced animated TV Series being directed by Rachel White - I contributed multiple 3D Assets using provided concept art. Additionally, I also helped create early set dressing in Unreal Engine for the team to drop assets into and for the team to better visualize placement in the world. Using Unreal Engine 5 I also terraformed the land, matching provided concept art. Different environments were separated into different maps to help with organization. Below are some examples of my work for this project.
Personal Project - Making A Video Game in Unreal Engine 5
In the style of "The Legend of Zelda - Wind Waker" by Nintendo. No copyright infringement intended - for fair use only. Not for profit.
Zbrush Scuplting and Texture work
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Veronica.mack.work@gmail.com
Location
Clayton, NC
Experienced with...
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